The sketchy economy that helps Roblox make its millions

I want to use this first issue to tell you what to expect from this newsletter. The gaming world is fast-moving, and it can be hard to keep up with while also living a busy real life. I want to be a friendly guide to what’s interesting and relevant, and what games are worth your valuable time and attention.

In the second edition of our gaming newsletter: the vastly popular kids’ game has a more troubling way than usual of making money from its 200m playersDon’t get Pushing Buttons delivered to your inbox? Sign up hereWelcome to Pushing Buttons, the Guardian’s brand new gaming newsletter. This is an important lesson on why it’s important to have a diverse workforce working on your games’ characters.Picking If you’d like to receive it in your inbox every week, just pop your email in below – and check your inbox (and spam) for the confirmation email.This family games to play at Christmas really depends on the kind of family you have. Mark Serrels goes into how the Australian mining industry – which, for years, funded a lump-of-coal mascot to teach children about crossing the road and brushing their teeth – is now using video games such as Minecraft to ingratiate itself to young Aussies.Though we are thankfully no longer in the dark days of the 00s, when basically every single game character was either a gruff white dude or a cartoon animal, video games still have a diversity problem. week we’re taking a critical look at one of the most popular games in the world – one you’ve probably never played.CNET’s Non-white protagonists are still quite rare, and so Kotaku’s Isaiah Colbert was disappointed to discover that the star of Square-Enix’s forthcoming fantasy game Forspoken appears to be “an amalgamation of Black stereotypes”.

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